Flow and WIP
Way back in 1975 Fred Brooks told us about the mythical man month and that adding people to a project that’s late will just make it later. There are lots of reasons for that. One of the biggest, according to Brooks, is that the number of communications channels between all of the people involved goes up roughly with the square of the number of people involved (actually n(n-1)/2), and all that communication at best slows things down, but more likely creates bottlenecks, which really limit things.
The other thing that can slow down a team is too much work in progress (WIP). With lots of WIP you have a few issues. First, you often end up doing work that isn’t quite right. If you build the dependent system (B) before the thing it depends (A) on you end up either constraining A to be something other than it should be, or you end up doing rework on B to match what A ended up being.
Second, If there is no B, but there’s some unrelated task that keeps you busy you end up with extra context switches. And every one of those takes time. Which ends up taking time away from actually doing those tasks. So you actually make less progress.
But the biggest issue is that while on average tasks might take a certain amount of time, in practice they’re all different. And that difference creates bottlenecks and work queues. Especially when combined with the notion that you should be busy, so you start something else while you’re waiting. Which means you’re not ready when the work is, which delays it even more.
You’ve probably heard that before, but it’s hard to visualize. How can being busy slow you down? It just feels wrong. I recently came across this video which shows a simulation of just how this works, or doesn’t work. How adding stages makes things slower. Even when you add more people at the bottleneck. And how limiting WIP and expanding an individual's capability makes the overall system faster.
And that’s what we’re really going for. Making the system faster, not the individual pieces.